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Author's note: this article still just a stub due the complexity of DSaF 2. You can help DSaF wiki by expandind it.

Dayshift at Freddy's 2: Electric Boogaloo is the second title of the DSaf series, and probably the last numbered one as Direct Doggo (the series' author) claimed he will never make a "DSaF 3". It was created usind RPG Maker MV. The game was going to be released on 04/31/2017, but was delayed because the developer had a major hard drive crash and only made it to the public on 06/30/2017.

Overview Edit

Just like the previous title, it is a satirical visual novel based on the Five Nights at Freddy's franchise and it's fanbase. However, unlike Five Nights at Freddy's 2, this game is not a prequel for the first title. This was done because DirectDoggo wanted to give the player the choice of continue most of the endings from the previous game.

According to some early teasers, the game would have focused on The Bite of 87, an infamous event from the Five Nights at Freddys franchise, but DirectDoggo changed mind because the year 1987 have had already happened in the DSaF timeline. Then, Direct Doggo removed those teasers.

Official descriptionEdit

This is the official description extracted from the Game Jolt page for the game, with no changes:

"Hi, welcome back to Freddy Fazbender's Pizza! W-Wait... A-Aren't the police after you?! What are you DOING HERE?! "Uh, whatever! We need staff, alright? Things haven't been easy for us since what happened in Colorado...and Arizona...And Reno...A-

"We can depend on YOU to look after things, right? 1987 is almost over, and nobody has been bitten...yet... We need you to make sure the place stays open and the company isn't destroyed forever. This is our last chance, employee..."

DescriptionEdit

D(ay)s(hift) a(t) F(reddy's) II or DSAF 2, is the direct sequel to the infamous DSaF 1! Once again, you must survive a week as a suited worker at Freddy Fazbender's Pepperoneri in the year of 1987 (months after the events of DSaF 1!) Once again, you must wear ridiculous looking suits, give out cake to screaming toddlers and get through the week without being killed (or worse: fired!)

This time though, Freddy's is bigger, has more possessed, mucus dripping robots and has even more choices and consequences. Powerful forces are at work and Freddy's has one last chance before they're shut down for good.

This is your last chance to make things right. Or kill more kids and hang out with aubergine-man. Whatever sounds the best to you, heh.

FeaturesEdit

"Well, what's new?" I hear you ask! Why, there's plenty new, old sport:

  • Now, you get TWO warnings before you're fired! Unless you do something really bad in broad daylight...
  • The plot is more complex! You can help Purple Guy, Phone Guy, the Puppet... Everyone has a goal here, and this is Freddy's last chance before they get shut down for good.
  • There's a music box that you've gotta wind down now.
  • A new soundtrack! More outrageous music box songs!
  • Also, a more complex springlock system. These things are dangerous and WILL kill you.
  • An equipment system where you can equip weapons in your hand.
  • MORE COMBAT!!!1!!!one!
  • The robots are the Withereds, Toys and the Springlock suits from Fredbear's.
  • This isn't a prequel. This is a direct continuation and may be the end for Freddy Fazbender's.

This game series has grown bigger than I ever dreamed it would've and I'm going to spend time making the sequel big, fun and worth playing. If you like DSaF 1, then you should love the sequel.

Doggo out.

CreditsEdit

Scott for FNaF, FufuTheGargoyle and GlitchedPie for some of the fine pixel art seen in DSaF 2, GlitchedPie, Fufu, Belfastlad, Robb, TheShadowQuill and JuniorGenius for testing, TheWholiganOfGallifrey for help with a surprise in-game, respective owners for Stock images, ArmedChalko for Breadbear, Incompetech for music, Yanfly, MOG, Hime and Galv for misc coding, Everything_Animations, Red_Eye, Quitiix, Mistberg and Nanori for models, Rick Astley also. If I forget anyone, tell me calmly and without pitchforks...

GameplayEdit

The players can roam the pizzeria and must took decisions during a week that will affect the continuity, trigger events, and the ending they are going to receive at the end of the week.

Gallery Edit

Official teasers Edit

Official screenshots Edit

See alsoEdit

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