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Images from DSAF 2

A small question regarding images. When it comes to the 1st dsaf game, the images can be read/opened easily. But when I go to look at the images for dsaf 2, they're in a not so readable format. Is there any way to convert them into a more readable format outside of whochever program they're made to be in? I ask because I'd like to be able to upload some isolated images of characters without text and background or the background without text or characters on it. I also figured if anyone has an answer, it could be useful ad future reference for other potential editors who want to make new pages for this wiki.
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I'm not really sure yet, I am trying to have a look at that.
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The images are encrypted so the only way you would find the images would be by search image by google, if you're lookin for the rooms themselves...
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Endersprings, I actually managed to do some digging. Apparently it is possible to decrypt rpgmvp files, but idk if it can be done in browser or has to be done with a separate program that has to be downloaded. If it has to be done via a downloaded program, there will be a risk of getting a virus. Still, if it can be done, we should test it out. I'd try it myself, but I'm away from my computer at the moment; so I don't have the game files with me and I don't think my phone would be capable enough to perform that kinda task. Idk why the files are encrypted with this game but the files for dsaf remastered aren't(at least when I downloaded it). It doesn't make sense to me.
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For what I found for decrypting files it would take a Jason script file called System but it's taken out when the game is "Published" so it would take DirectDoggo to give us that file to dycrypt it.
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So the downloaded version is unable to be decrypted without a file that only the publisher has? I really can't help but ask why. And idk if directdoggo will grant permission for it even though the 1st game doesn't have any encryption in place that I know of. I also saw another user on here say they were gonna try to rip some files from the game. I asked them how they plan on doing it, but I haven't gotten a reply. Still, I think with or without directdoggo intervening, the files will be decrypted sooner or later. If it can be done with the real freddy's games, I don't think an rpg maker fan game should be any more difficult.
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